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Pokémon Sun and Pokémon Moon (developed by Game Freak and published by Nintendo) were released in November 2016. |
For those who think that
Pokémon is that
dumb game you play on your phone,
endangering yourself and others in pursuit of imaginary monsters like some schizophrenic wackjob, allow me to clarify something:
Pokémon GO is not
Pokémon. The promise of
GO was an exciting one – that the charm and addictive fun of the actual, real
Pokémon games could be translated into a virtual “real-world” setting – but it quickly became obvious that
GO was as shallow and dispensable as any flash-in-the-pan mobile game.
GO is designed like the ubiquitous
Candy Crush Saga and most other mobile
shovelware in that its core gameplay loops are designed for sustained repetitive mindlessness: something to keep your fingers busy on the subway or the toilet, devoid of player agency, the need for critical thought, or any form of true interactive engagement. The real
Pokémon, the one that’s been almost single-handedly responsible for keeping Nintendo’s handheld consoles afloat since 1998, is a series of brilliantly designed RPGs that are aging like fine wine – and still finding ways to improve on their central mechanics nearly 20 years after their first incarnation.
As Nintendo’s portable Game Boy platform has evolved, so too has the software designed to sell that hardware. With the North American release of
Pokémon Red and
Pokémon Blue in 1998, developer Game Freak helped Nintendo revitalize the Game Boy and established a precedent for one of the most successful franchises in gaming history, spawning a tie-in cartoon, a collectible card game, and countless huggable plush representations of the game’s titular “pocket monsters.” Released every few years as colour-matched titles with minor differences (which encourage players to trade with and battle against their friends), every game in the series has embraced the core appeal of setting off on an adventure to find, capture, and train all the Pokémon in the game’s fictional world – verbalized famously in the tagline of the original game as “Gotta Catch ‘Em All!” Since they've enjoyed nearly two decades of success, there’s a lot of pressure on each new title to deliver fresh, interesting material while maintaining that central fun factor that’s kept the series alive for so long – pressure which, until recently, hasn’t prompted the results many series stalwarts have hoped for. The latest pair of games is called
Pokémon Sun and
Pokémon Moon, released in November of this year, and they inject the franchise with the innovation and invigoration it’s been sorely lacking for years. They’re absolutely brilliant.