Matthew McConaughey and Anne Hathaway in Serenity (2019). |
This piece contains spoilers for Serenity and Aquaman.
When critics first saw Serenity (2019) they lost their minds. Charles Bramesco of The Guardian calls it a “zeppelin crash of a film”; and it broke Adam Woodward of Little White Lies, who wrote a conceptual review that sees it as a career rest stop for lead Matthew McConaughey. Everyone seems to agree that the acting is clichéd, the dialogue stilted, the style overwrought to the point of camp, and the camerawork just plain weird.
But as a counterpoint, I submit for your consideration the idea that writer-director Steven Knight is not introducing us to a guy named Baker Dill (McConaughey) who, asked by his ex-wife Karen (Anne Hathaway) to kill her abusive current husband Frank (Jason Clarke), suddenly discovers that – spoiler! – he’s a character in a video game. Knight presents us with a video-game world called Plymouth Island whose player-avatar, Baker Dill, discovers the central game plot among the various mini-games.
The difference is subtle but important. If you viewed the movie as the former you invite a traditional critique, as Richard Brody of The New Yorker calls it “a high-level goof, a collection of clichés assembled as a meta-movie.” But view it first and foremost from the perspective of a video-game aesthetic and Serenity starts to make sense.